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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Write a high concept

At this point, you should have enough information to write a high concept. It is similar to what you do would do for an entire game, as we have discussed in Chapter 3, Scoping a Game Project. Just a few sentences that give an overall idea of what you have in mind.

Examples of some existing characters might work too. Remember, this is an internal document with the goal to explain to artists and developers an idea. So the really important thing is that it does this.

Let's try to write something for our character.

The Princess is a secret agent rumored to have worked in the past with both the Overwatch and the Blackwatch. She's an enigmatic woman, a master spy and infiltrator with a predilection for deceit and sabotage rather ...

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Publisher Resources

ISBN: 9781787121799Other