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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Creativity through constraints

The main risk of defining and refining a game concept when is in its ideation stage is to underestimate the project scope or the actual ability of the team to accomplish such effort. The fact that these limits exist is all good news though. Imagine having a blank canvas and being told to draw a beautiful painting, or having a blank page and having to write a short story. This is when artists experience artist's block: the inability to produce any new work or let their creativity flow.

Your blank canvas is your ideation space. The more constraints you can identify, the more that space will shrink, allowing you to focus on ideas that could actually work! The size of your team, the expertise on the platform, your ...

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Publisher Resources

ISBN: 9781787121799Other