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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Pacing

Pacing is all about setting the tempo of your game and keeping the players engaged; it's the heartbeat of your game. Our ultimate goal is to utterly captivate our audience, to suspend their disbelief, and keep them in the state of flow.

The psychological concept of flow or the zone has been recognized and named by Mihaly Csikszentmihalyi in 1975, and refers to the mental state of being fully immersed in the task at hand, even to the point of losing the sense of time and space:

The basic flow graph represents the relationship between difficulty and skill. As players grow more experienced and competent, they require more challenging tasks. ...

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Publisher Resources

ISBN: 9781787121799Other