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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Choose a fitting state and progress indicator

Information can be displayed in a variety of ways. It's important to evaluate the efficacy of your UI indicators and settle for ones that best fit the context:

  • Progress Bars: Good for progress, but even better at showing capacities, such as ammo or health. We are used to bars changing their state in both directions. A reasonably sized bar allows people to easily recognize ~10 different fill states. This means that our peripheral vision can acknowledge a 10% change in fill-state as a significantly different situation.
  • Circular Indicators: Great at efficiently representing time! A circular indicator being filled in a radial manner can result in up to 36 unique positions being easily recognizable ...
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Publisher Resources

ISBN: 9781787121799