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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Tier 2 – Character Classes sheet

This is another high-level sheet, which is established and iterated early on. There were 18 character classes in the data, which is far too many for an average player to keep in their heads. This is why some of the classes get merged when imported, allowing us to maintain six easily distinguishable in-game character classes. For example, Melee DPS exists as a separate class inside the sheets but gets put under the umbrella of the Warrior class later down the line. All in all, the Character Classes sheet contains:

  • Class-based stat multipliers: HP (health), DPS (damage), and movement speed
  • Starting abilities: Basic and special attacks
  • Common passive effects: For example, Warriors get immunity to stun effects ...
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Publisher Resources

ISBN: 9781787121799