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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Prototyping techniques

When it comes to creating a prototype, there are two main options: physical and digital.

You would be surprised to know how many times a physical prototype is used in the video game industry. Many game mechanics can be reproduced through board games, card games, miniature games, or just one sheet of paper with a pen and maybe a few coloring pencils.

Digital prototypes are a bit more complex to put together, but of course, their fidelity to the medium and ability to create real-time environments and handle complex calculations makes them the go-to choice. Most of the time, though, it is always a great idea to start very simply on paper, and then move to digital with clearer ideas.

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Publisher Resources

ISBN: 9781787121799Other